Ejemplo n.º 1
0
    void Awake()
    {
        Debug.Log("开始测试单个粒子系统");
        Application.targetFrameRate = ParticleEffectCurve.FPS;

        m_CurveParticleCount = new ParticleEffectCurve();
        m_CurveDrawCallCount = new ParticleEffectCurve();
        m_CurveOverdraw      = new ParticleEffectCurve();
        m_EffectEvla         = new EffectEvla(Camera.main);
    }
Ejemplo n.º 2
0
    void Awake()
    {
        Debug.Log("开始测试单个粒子系统");
        Application.targetFrameRate = 30;

        m_CurveParticleCount = new ParticleEffectCurve();
        m_CurveDrawCallCount = new ParticleEffectCurve();
        m_CurveOverdraw      = new ParticleEffectCurve();

        m_EffectEvla = new EffectEvla();
        m_EffectEvla.Init(Camera.main);
        m_EffectEvla.InitData();
        m_EffectEvla.SetEffectObj(this.gameObject);
    }