void SliceEvent(Slice2D slice)
    {
        Slicer2DParticlesManager.Instantiate();

        float posZ = transform.position.z - 0.1f;

        foreach (List <Vector2D> pointList in slice.slices)
        {
            foreach (Pair2D p in Pair2D.GetList(pointList))
            {
                Particle2D firstParticle = Particle2D.Create(Random.Range(0, 360), new Vector3((float)p.A.x, (float)p.A.y, posZ));
                Slicer2DParticlesManager.particlesList.Add(firstParticle);

                Particle2D lastParticle = Particle2D.Create(Random.Range(0, 360), new Vector3((float)p.B.x, (float)p.B.y, posZ));
                Slicer2DParticlesManager.particlesList.Add(lastParticle);

                Vector2 pos = p.A.ToVector2();
                while (Vector2.Distance(pos, p.B.ToVector2()) > 0.5f)
                {
                    pos = Vector2.MoveTowards(pos, p.B.ToVector2(), 0.35f);
                    Particle2D particle = Particle2D.Create(Random.Range(0, 360), new Vector3(pos.x, pos.y, posZ));
                    Slicer2DParticlesManager.particlesList.Add(particle);
                }
            }
        }
    }
Example #2
0
 void SliceEvent(Slice2D slice)
 {
     foreach (List <Vector2D> pointList in slice.slices)
     {
         foreach (Pair2D p in Pair2D.GetList(pointList))
         {
             Vector2 pos = p.A.vector;
             while (Vector2.Distance(pos, p.B.vector) > 0.5)
             {
                 pos = Vector2.MoveTowards(pos, p.B.vector, 0.35f);
                 Particle2D.Create(Random.Range(0, 360), new Vector3(pos.x, pos.y, -1));
             }
         }
     }
 }