public void InitializeParametersFromMicrophone()
 {
     m_parameters = m_parent.PlayerModel.MicrophoneParameters.Copy(forceMutable: true);
     m_baseParameters = m_parameters.Copy();
 }
 public void InitializeParametersFromLoops()
 {
     m_parameters = AllEffects.CreateParameterMap();
     m_parent.UpdateParameterMapFromTouchedLoopieValues(m_parameters);
     m_baseParameters = m_parameters.Copy();
 }