public void InitializeParametersFromMicrophone() { m_parameters = m_parent.PlayerModel.MicrophoneParameters.Copy(forceMutable: true); m_baseParameters = m_parameters.Copy(); }
public void InitializeParametersFromLoops() { m_parameters = AllEffects.CreateParameterMap(); m_parent.UpdateParameterMapFromTouchedLoopieValues(m_parameters); m_baseParameters = m_parameters.Copy(); }