private void checkLevelCompleted()
 {
     if (getLevecompletestatus())
     {
         if (!CallOnlyonceLevelCompleted)
         {
             if (m_player.GetPlayerCurrentLevel() > 0 && m_player.GetPlayerCurrentLevel() % 5 == 0)
             {
                 controlpanel.setbigEnemYcoinspanel();
                 //call big enemy in player completed pannel in
                 //after you have to call if not bigplayer
             }
             else
             {
                 ifnotBigPlayer();
             }
         }
     }
 }