private void checkLevelCompleted() { if (getLevecompletestatus()) { if (!CallOnlyonceLevelCompleted) { if (m_player.GetPlayerCurrentLevel() > 0 && m_player.GetPlayerCurrentLevel() % 5 == 0) { controlpanel.setbigEnemYcoinspanel(); //call big enemy in player completed pannel in //after you have to call if not bigplayer } else { ifnotBigPlayer(); } } } }