/** * 静态方法 * alert显示 * */ public static PanelAlertBehaviours show(string title, string msg) { Object obj = Resources.Load("Prefabs/UI/Commons/Prefabs_UI_Alert"); GameObject Prefabs_UI_Alert = Instantiate(obj) as GameObject; Prefabs_UI_Alert.transform.parent = RootCanvasBehviour.getInstance().Panel_UI_Tips.transform; Prefabs_UI_Alert.transform.localScale = Vector3.one; Prefabs_UI_Alert.transform.localPosition = Vector3.zero; Prefabs_UI_Alert.name = "Prefabs_UI_Alert"; PanelAlertBehaviours panelAlertBehaviours = Prefabs_UI_Alert.GetComponent <PanelAlertBehaviours>(); panelAlertBehaviours.setText(title, msg); return(panelAlertBehaviours); }
/** * 显示 创建 * */ public static void show(string title, string msg) { PanelAlertBehaviours.show(title, msg); }