Example #1
0
        public bool FrameAdvance(IController controller, bool render, bool rendersound)
        {
            _controller = controller;
            _lagged     = true;
            _frame++;

            if (!IsGameGear)
            {
                PSG.Set_Panning(Settings.ForceStereoSeparation ? ForceStereoByte : (byte)0xFF);
            }

            if (Tracer.Enabled)
            {
                Cpu.TraceCallback = s => Tracer.Put(s);
            }
            else
            {
                Cpu.TraceCallback = null;
            }

            if (IsGameGear_C == false)
            {
                Cpu.NonMaskableInterrupt = controller.IsPressed("Pause");
            }
            else if (!IsGameGear && IsGameGear_C)
            {
                Cpu.NonMaskableInterrupt = controller.IsPressed("P1 Start");
            }

            if (IsGame3D && Settings.Fix3D)
            {
                render = ((Frame & 1) == 0) & render;
            }

            int scanlinesPerFrame = Vdp.DisplayType == DisplayType.NTSC ? 262 : 313;

            Vdp.SpriteLimit = Settings.SpriteLimit;
            for (int i = 0; i < scanlinesPerFrame; i++)
            {
                Vdp.ScanLine = i;

                Vdp.RenderCurrentScanline(render);

                Vdp.ProcessFrameInterrupt();
                Vdp.ProcessLineInterrupt();
                ProcessLineControls();

                for (int j = 0; j < Vdp.IPeriod; j++)
                {
                    Cpu.ExecuteOne();

                    PSG.generate_sound();

                    s_L = PSG.current_sample_L;
                    s_R = PSG.current_sample_R;

                    if (s_L != old_s_L)
                    {
                        blip_L.AddDelta(sampleclock, s_L - old_s_L);
                        old_s_L = s_L;
                    }

                    if (s_R != old_s_R)
                    {
                        blip_R.AddDelta(sampleclock, s_R - old_s_R);
                        old_s_R = s_R;
                    }

                    sampleclock++;
                }

                if (Vdp.ScanLine == scanlinesPerFrame - 1)
                {
                    Vdp.ProcessGGScreen();
                    Vdp.ProcessOverscan();
                }
            }

            if (_lagged)
            {
                _lagCount++;
                _isLag = true;
            }
            else
            {
                _isLag = false;
            }

            return(true);
        }