// Start is called before the first frame update void Awake() { instance = this; neighborList = new Dictionary <Vector2, HashSet <Vector2> >(); PRNG.ForceSeed(seed); enemyCount = PRNG.Range(10, 15); lootCount = PRNG.Range(5, 10); GenerateMaze(); DeformMaze(4 * width, 5 * width * height, 10 * width * height); // PrintMinesweeper(); }