void UpdatePosition()
 {
     foreach (Player p in lastestGameState.players)
     {
         foreach (GameObject PO in AllPlayers)
         {
             //Debug.Log(p.id + " and " + PO.GetComponent<NetInfo>().ID);
             if (p.id.Equals(PO.GetComponent <NetInfo>().ID))
             {
                 PO.transform.position = p.location;
                 //Debug.Log(p.location);
             }
         }
     }
 }