Example #1
0
        public override void Update(GameTime gameTime)
        {
            GetInput();
            _camera.MoveTo(new Vector3(PO.Position.X, PO.Position.Y, _camera.Position.Z));

            _blade.PO.RotationVelocity.Z = 12 - RotationVelocity.Z;
            PO.CheckEdgeOfMap();

            base.Update(gameTime);
        }