Example #1
0
        public LimitsGUI()
        {
            ErrorGUIStyle.normal.textColor = new Color(255f, 0f, 0f);


            CaptainStyle.alignment        = TextAnchor.MiddleCenter;
            CaptainStyle.normal.textColor = PLPlayer.GetClassColorFromID(0);
            CaptainStyle.fixedWidth       = 100f;
            CaptainStyle.clipping         = TextClipping.Clip;

            PilotStyle.alignment        = TextAnchor.MiddleCenter;
            PilotStyle.normal.textColor = PLPlayer.GetClassColorFromID(1);
            PilotStyle.fixedWidth       = 100f;
            PilotStyle.clipping         = TextClipping.Clip;

            ScienceStyle.alignment        = TextAnchor.MiddleCenter;
            ScienceStyle.normal.textColor = PLPlayer.GetClassColorFromID(2);
            ScienceStyle.fixedWidth       = 100f;
            ScienceStyle.clipping         = TextClipping.Clip;

            WeaponsStyle.alignment        = TextAnchor.MiddleCenter;
            WeaponsStyle.normal.textColor = PLPlayer.GetClassColorFromID(3);
            WeaponsStyle.fixedWidth       = 100f;
            WeaponsStyle.clipping         = TextClipping.Clip;

            EngineerStyle.alignment        = TextAnchor.MiddleCenter;
            EngineerStyle.normal.textColor = PLPlayer.GetClassColorFromID(4);
            EngineerStyle.fixedWidth       = 100f;
            EngineerStyle.clipping         = TextClipping.Clip;
        }
Example #2
0
        private static bool Prefix(PLServer __instance, ref int playerID, ref int classID, PhotonMessageInfo pmi)
        {
            //runs vanilla if client isn't hosting
            if (!PhotonNetwork.isMasterClient)
            {
                return(true);
            }

            //fails if client not trying to be class -1 through 4
            if (classID < -1 || classID > 4)
            {
                return(false);
            }

            //Protect Players from bad actors changing other player's classes.
            PLPlayer playerForPhotonPlayer = PLServer.GetPlayerForPhotonPlayer(pmi.sender);

            if (playerForPhotonPlayer != null && playerForPhotonPlayer.GetPlayerID() != playerID)
            {
                return(false);
            }

            PLPlayer PlayerFromID = __instance.GetPlayerFromPlayerID(playerID);

            if (PlayerFromID != null)
            {
                //stop if player is already in the specified class
                if (PlayerFromID.GetClassID() == classID)
                {
                    return(false);
                }
                Global.Generateplayercount();
                if (CanJoinClass(classID))
                {
                    //sends the classchangemessage, sets the player to the class id
                    PlayerFromID.SetClassID(classID);
                    AccessTools.Method(__instance.GetType(), "ClassChangeMessage", null, null).Invoke(__instance, new object[] { PlayerFromID.GetPlayerName(false), classID });
                }
                else //Couldn't become role, send available options.
                {
                    string options = "";
                    for (int classid = 0; classid < 5; classid++)
                    {
                        if (CanJoinClass(classid))
                        {
                            options += $"{PLPlayer.GetClassNameFromID(classid)}\n";
                        }
                    }
                    if (string.IsNullOrEmpty(options))
                    {
                        Messaging.Centerprint("There are no slots available. Ask the host to change this or leave.", PlayerFromID, "ROL", PLPlayer.GetClassColorFromID(classID), EWarningType.E_NORMAL);
                        Messaging.Notification($"Player {PlayerFromID.GetPlayerName()} Is trying to join as {PLPlayer.GetClassNameFromID(classID)}. There are no Roles available.");
                    }
                    else
                    {
                        Messaging.Centerprint("That slot is full, choose another one. options on the left", PlayerFromID, "ROL", PLPlayer.GetClassColorFromID(classID), EWarningType.E_NORMAL);
                        Messaging.Notification(options, PlayerFromID, playerID, 10000 + PLServer.Instance.GetEstimatedServerMs());
                        Messaging.Notification($"Player {PlayerFromID.GetPlayerName()} Is trying to join as {PLPlayer.GetClassNameFromID(classID)}");
                    }
                }
            }
            return(false);
        }