Example #1
0
    // -- Sprオブジェクトの構築を行う
    public override ObjectIf Build()
    {
        SEH_Exception.init();

        PHSceneIf phScene;

        if (enableDebugWindow)
        {
            fwApp = new FWApp();
            fwApp.InitInNewThread();

            // FWAppの初期化が終わるまで待つ
            while (fwApp.GetSdk() == null || fwApp.GetSdk().GetPHSdk() == null)
            {
                System.Threading.Thread.Sleep(10);
            }

            phSdk   = fwApp.GetSdk().GetPHSdk();
            phScene = fwApp.GetSdk().GetScene(0).GetPHScene();
            phScene.Clear();
            phScene.SetDesc((PHSceneDesc)desc);

            FWSceneIf fwSceneIf = fwApp.GetSdk().GetScene(0);
            fwSceneIf.EnableRenderContact(true);
            fwSceneIf.EnableRenderForce(false, true);
            //fwSceneIf.SetForceScale(0.01f, 0.01f);
        }
        else
        {
            phSdk   = PHSdkIf.CreateSdk();
            phScene = phSdk.CreateScene((PHSceneDesc)desc);
        }

        return(phScene);
    }
Example #2
0
    // -- Sprオブジェクトの構築を行う
    public override ObjectIf Build()
    {
        SEH_Exception.init();

        FWAppBehaviour appB = GetComponent <FWAppBehaviour>();

        PHSceneIf phScene;

        if (appB != null)
        {
            FWApp app = FWAppBehaviour.app;
            phSdk   = app.GetSdk().GetPHSdk();
            phScene = app.GetSdk().GetScene(0).GetPHScene();
            phScene.Clear();
            phScene.SetDesc((PHSceneDesc)desc);
        }
        else
        {
            phSdk   = PHSdkIf.CreateSdk();
            phScene = phSdk.CreateScene((PHSceneDesc)desc);
        }

        return(phScene);
    }