Example #1
0
        public static Sprite LoadSprite(int index)
        {
            Sprite s;

            if (IndexOfSprites.TryGetValue(index, out s))
            {
                return(s);
            }
            UndertaleResources.Sprite raw = UndertaleResources.UndertaleResrouce.Sprites[index];
            return(CacheSprite(raw));
        }
Example #2
0
        static Sprite CacheSprite(UndertaleResources.Sprite sprite)
        {
            Sprite s = new Sprite();

            s.Name   = sprite.Name;
            s.Index  = sprite.Index;
            s.Frames = new Frame[sprite.Frames.Length];
            for (int i = 0; i < sprite.Frames.Length; i++)
            {
                s.Frames[i] = CreateFrameFromFrame(sprite.Frames[i]);
            }
            SpriteMap.Add(s.Name, s);
            IndexOfSprites.Add(s.Index, s);
            return(s);
        }