// Use this for initialization void Start() { output = output.GetComponent <OutputConnecter>(); output.Data = new string[2]; output.DataId = new string[2] { "Input.TurningRate", "Input.Acceleration" }; }
// Update is called once per frame void Start() { output = output.GetComponent <OutputConnecter>(); output.Data = new string[2]; output.DataId = new string[2] { "Input.IsOn", "Input.ValueChange" }; }
// Use this for initialization void Start() { output = output.GetComponent <OutputConnecter>(); output.Data = new string[2]; output.DataId = new string[2] { "Input.AxisX", "Input.AxisY" }; }
// Use this for initialization void Start() { output = output.GetComponent <OutputConnecter>(); output.Data = new string[3]; output.DataId = new string[3] { "Input.GetButtonDown", "Input.GetButtonPress", "Input.GetButtonUp" }; }
// Use this for initialization void Start() { input = input.GetComponent <InputConnector>(); output = output.GetComponent <OutputConnecter>(); output.Data = new string[2]; output.DataId = new string[2] { "Input.Speed", "Input.Rotation" }; }
//30w by 20h pixelscreen void Start() { ResetScreen(); input = input.GetComponent <InputConnector>(); output = output.GetComponent <OutputConnecter>(); output.Data = new string[2]; output.DataId = new string[2] { "Input.ScreenGetX", "Input.ScreenGetY" }; }
// Use this for initialization void Start() { input = input.GetComponent <InputConnector>(); output = output.GetComponent <OutputConnecter>(); output.Data = new string[3]; output.DataId = new string[3] { "Input.HorizontalRotation", "Input.VerticalRotation", "Input.AdjustClaw" }; }
// Use this for initialization void Start() { Canvas = GameObject.Find("Canvas").transform; input1 = input1.GetComponent <InputConnector>(); input2 = input2.GetComponent <InputConnector>(); output = output.GetComponent <OutputConnecter>(); ErrorList1 = new List <string>(); ErrorList2 = new List <string>(); oldInput1 = input1.name; oldInput2 = input2.name; }
// Use this for initialization void Start() { output = output.GetComponent <OutputConnecter>(); output.Data = new string[9]; output.DataId = new string[9] { "Input.EnergieAmout", "Input.Capacity", "Input.FillingPercent", "Input.AllowInputing", //Done "Input.AllowOutputing", //Done "Input.MaxInputingValue", "Input.MaxOutputingValue", "Input.isFull", "Input.isEmpty" }; }
// Use this for initialization void Start() { TempN1 = new string[0]; TempV1 = new string[0]; TempN2 = new string[0]; TempV2 = new string[0]; input = input.GetComponent <InputConnector>(); output1 = output1.GetComponent <OutputConnecter>(); output2 = output2.GetComponent <OutputConnecter>(); /*output.Data = new string[3]; * output.DataId = new string[3] { * "Input.HorizontalRotation", * "Input.VerticalRotation", * "Input.AdjustClaw" * };*/ TemporaryNameSave1 = new List <string>(); TemporaryValueSave1 = new List <string>(); TemporaryNameSave2 = new List <string>(); TemporaryValueSave2 = new List <string>(); }