// Use this for initialization
 void Start()
 {
     output        = output.GetComponent <OutputConnecter>();
     output.Data   = new string[2];
     output.DataId = new string[2] {
         "Input.TurningRate",
         "Input.Acceleration"
     };
 }
Ejemplo n.º 2
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 // Update is called once per frame
 void Start()
 {
     output        = output.GetComponent <OutputConnecter>();
     output.Data   = new string[2];
     output.DataId = new string[2] {
         "Input.IsOn",
         "Input.ValueChange"
     };
 }
 // Use this for initialization
 void Start()
 {
     output        = output.GetComponent <OutputConnecter>();
     output.Data   = new string[2];
     output.DataId = new string[2] {
         "Input.AxisX",
         "Input.AxisY"
     };
 }
 // Use this for initialization
 void Start()
 {
     output        = output.GetComponent <OutputConnecter>();
     output.Data   = new string[3];
     output.DataId = new string[3] {
         "Input.GetButtonDown",
         "Input.GetButtonPress",
         "Input.GetButtonUp"
     };
 }
Ejemplo n.º 5
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 // Use this for initialization
 void Start()
 {
     input         = input.GetComponent <InputConnector>();
     output        = output.GetComponent <OutputConnecter>();
     output.Data   = new string[2];
     output.DataId = new string[2] {
         "Input.Speed",
         "Input.Rotation"
     };
 }
Ejemplo n.º 6
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 //30w by 20h pixelscreen
 void Start()
 {
     ResetScreen();
     input         = input.GetComponent <InputConnector>();
     output        = output.GetComponent <OutputConnecter>();
     output.Data   = new string[2];
     output.DataId = new string[2] {
         "Input.ScreenGetX",
         "Input.ScreenGetY"
     };
 }
Ejemplo n.º 7
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 // Use this for initialization
 void Start()
 {
     input         = input.GetComponent <InputConnector>();
     output        = output.GetComponent <OutputConnecter>();
     output.Data   = new string[3];
     output.DataId = new string[3] {
         "Input.HorizontalRotation",
         "Input.VerticalRotation",
         "Input.AdjustClaw"
     };
 }
 // Use this for initialization
 void Start()
 {
     Canvas     = GameObject.Find("Canvas").transform;
     input1     = input1.GetComponent <InputConnector>();
     input2     = input2.GetComponent <InputConnector>();
     output     = output.GetComponent <OutputConnecter>();
     ErrorList1 = new List <string>();
     ErrorList2 = new List <string>();
     oldInput1  = input1.name;
     oldInput2  = input2.name;
 }
 // Use this for initialization
 void Start()
 {
     output        = output.GetComponent <OutputConnecter>();
     output.Data   = new string[9];
     output.DataId = new string[9] {
         "Input.EnergieAmout",
         "Input.Capacity",
         "Input.FillingPercent",
         "Input.AllowInputing",             //Done
         "Input.AllowOutputing",            //Done
         "Input.MaxInputingValue",
         "Input.MaxOutputingValue",
         "Input.isFull",
         "Input.isEmpty"
     };
 }
    // Use this for initialization
    void Start()
    {
        TempN1  = new string[0];
        TempV1  = new string[0];
        TempN2  = new string[0];
        TempV2  = new string[0];
        input   = input.GetComponent <InputConnector>();
        output1 = output1.GetComponent <OutputConnecter>();
        output2 = output2.GetComponent <OutputConnecter>();

        /*output.Data = new string[3];
         * output.DataId = new string[3] {
         *      "Input.HorizontalRotation",
         *      "Input.VerticalRotation",
         *      "Input.AdjustClaw"
         * };*/
        TemporaryNameSave1  = new List <string>();
        TemporaryValueSave1 = new List <string>();
        TemporaryNameSave2  = new List <string>();
        TemporaryValueSave2 = new List <string>();
    }