// Use this for initialization
 void Start()
 {
     gameStore = FindObjectOfType <Store>();
     outline   = GetComponent <OutlineComponent>();
     outline.Enable();
     outline.setParticles(false);
     dragging   = true;
     pointer    = GetComponentInChildren <ArrowPointer>();
     placement  = GetComponent <Placeable>();
     selectable = GetComponent <Selectable>();
 }
 /**
  *	Called when this item was selected as the current Store item but becomes deselected.
  */
 public void OnDeselect()
 {
     outline.Disable();
     outline.setParticles(false);
 }