public void startPurchaseProcess() { if (outline) { outline.Enable(); } }
// Use this for initialization void Start() { gameStore = FindObjectOfType <Store>(); outline = GetComponent <OutlineComponent>(); outline.Enable(); outline.setParticles(false); dragging = true; pointer = GetComponentInChildren <ArrowPointer>(); placement = GetComponent <Placeable>(); selectable = GetComponent <Selectable>(); }