public void startPurchaseProcess()
 {
     if (outline)
     {
         outline.Enable();
     }
 }
 // Use this for initialization
 void Start()
 {
     gameStore = FindObjectOfType <Store>();
     outline   = GetComponent <OutlineComponent>();
     outline.Enable();
     outline.setParticles(false);
     dragging   = true;
     pointer    = GetComponentInChildren <ArrowPointer>();
     placement  = GetComponent <Placeable>();
     selectable = GetComponent <Selectable>();
 }