public OutfitsNeededDetails ReturnOutfitDetails(OutfitList outfit) { OutfitsNeededDetails toReturn = null; foreach (OutfitsNeededDetails needed in outfitsNeeded) { if (needed.outfitNeeded == outfit) { toReturn = needed; break; } } return(toReturn); }
public override void StartEmployeeSession(Character c) { currentOutfitDetails = buildingDetails.ReturnOutfitDetails(c.CurrentOutfit); StartCoroutine(EmployeeSession(c)); }