void Start() { playerInbox.Initialise(new Vector2(-344f, 251f), InitialInboxGenerator()); playerOutbox.Initialise(new Vector2(-83f, -171f)); distrustOutbox.Initialise(new Vector2(-83f, 132f)); AddButtonListener(); playerInboxLog = new List <string[]>(); playerOutboxLog = new List <string[]>(); hasSolvedLog = new List <int>(); playerHoldingLog = new List <string>(); playerPosLog = new List <Vector2>(); distrustOutboxLog = new List <string[]>(); Reset(); instructionPan.GetComponent <IHasFinalised>().HasFinalised(); linkMenuEntry(); }
void Start() { playerInbox.Initialise(new Vector2(-344f, 251f), InitialInboxGenerator()); playerOutbox.Initialise(new Vector2(-83f, -171f)); distrustOutbox.Initialise(new Vector2(-83f, 132f)); memoryBar.Initialise(InitialMemoryPickupPos()); Data initialData = Instantiate(Resources.Load("DataBoard", typeof(Data))) as Data; initialData.dataStr = "O"; memoryBar.AcceptDataAt(0, initialData); AddButtonListener(); playerInboxLog = new List <string[]>(); playerOutboxLog = new List <string[]>(); hasSolvedLog = new List <int>(); playerHoldingLog = new List <string>(); playerPosLog = new List <Vector2>(); distrustOutboxLog = new List <string[]>(); memoryBarLog = new List <string[]>(); Reset(); instructionPan.GetComponent <IHasFinalised>().HasFinalised(); linkMenuEntry(); }