Example #1
0
 public void RecevePos(Point pos)
 {
     if (gameState == GameState.WaitOtherPlayerPos && programState == ProgramState.game)
     {
         // Handl pos here
         // compute status
         var status = fieldAlly.Shot(pos);
         // Send status
         otherPlayer.ReceveStatus(status);
         if (status == ShotStatus.miss)
         {
             setGameState(GameState.WaitPlayerChoise);
         }
         else if (status == ShotStatus.killEverybody)
         {
             MessageBox.Show("You lose!");
             setProgramState(ProgramState.end);
         }
         else
         {
             setGameState(GameState.WaitOtherPlayerPos);
         }
     }
 }