Example #1
0
 public void CreateLobbyPlayer(string playerID)
 {
     if (playerID == GameFramework.Instance.MyPlayer.PlayerID)
     {
         this.lobbyPlayers.Add(CreateLobbyPlayer(GameFramework.Instance.MyPlayer));
     }
     else
     {
         Player otherPlayer = new OtherPlayer();
         otherPlayer.Initialize();
         otherPlayer.PlayerID = playerID;
         this.lobbyPlayers.Add(CreateLobbyPlayer(otherPlayer));
     }
 }
Example #2
0
    public void RESPONSE_JOIN_ROOM(TcpPacket packet)
    {
        if (packet.header.extra == (int)EXTRA.SUCCESS)
        {
            SERVERtoCLIENT_JoinRoomPacketData recvData = new SERVERtoCLIENT_JoinRoomPacketData();
            recvData.Deserialize(packet);

            LobbySceneGUI.Instance.ChangeLobbyToRoom();
            RoomPlayer[] roomPlayers = new RoomPlayer[recvData.joinedPlayerCount];

            for (int i = 0; i < recvData.joinedPlayerCount; i++)
            {
                Player player;

                if (recvData.joinedPlayers[i] != GameFramework.Instance.MyPlayer.PlayerID)
                {
                    player = new OtherPlayer();
                    player.Initialize();
                    player.PlayerID = recvData.joinedPlayers[i];
                }
                else
                {
                    player = GameFramework.Instance.MyPlayer;
                }

                RoomPlayer roomPlayer = RoomManager.Instance.CreateRoomPlayer(player);
                roomPlayer.readyState = recvData.joinedPlayerReadyState[i];
                roomPlayer.isLeader   = recvData.isLeaders[i];
                roomPlayers[i]        = roomPlayer;
            }

            Room room = RoomManager.Instance.CreateRoom(recvData.roomName, recvData.roomKey, recvData.joinedPlayerCount);
            room.PushRoomPlayer(roomPlayers);
            room.Enter();

            RoomGUI.Instance.Initialize(room);
        }
    }
Example #3
0
    public void RESPONSE_JOIN_ROOM_OTHER_PLAYER(TcpPacket packet)
    {
        if (packet.header.extra == (int)EXTRA.SUCCESS)
        {
            SERVERtoCLIENT_JoinRoomOtherPlayerPacketData recvData = new SERVERtoCLIENT_JoinRoomOtherPlayerPacketData();
            recvData.Deserialize(packet);

            if (GameFramework.Instance.MyPlayer.State == PLAYER_STATE.LOBBY)
            {
                //내가 Lobby에 있을때 다른사람이 Room으로 들어갔으므로 오른쪽 유저 리스트에 해당 유저를 지워야 함
                LobbyManager.Instance.RemoveLobbyPlayer(recvData.playerID);
                //해당 방에 사람이 들어갔으므로 방 참여자수 1 증가
                RoomButton roomButton = RoomManager.Instance.GetRoomButton(recvData.roomKey);
                if (roomButton != null)
                {
                    roomButton.IncreaseRoomJoinCount();
                }
            }
            else if (GameFramework.Instance.MyPlayer.State == PLAYER_STATE.IN_ROOM)
            {
                //내가 Room에 있을때 다른사람이 Room에서 들어왔으므로 방에 해당 유저를 추가해야 함

                string chatMessage = "[Server] : " + recvData.playerID + "님이 방에 입장하였습니다.";
                RoomGUI.Instance.ShowChatMessage(chatMessage, Color.red);

                Player player = new OtherPlayer();
                player.Initialize();
                player.PlayerID = recvData.playerID;

                RoomPlayer roomPlayer = RoomManager.Instance.CreateRoomPlayer(player);
                roomPlayer.readyState = false;
                roomPlayer.isLeader   = false;

                RoomManager.Instance.EnteredRoom.PushRoomPlayer(roomPlayer);
                RoomGUI.Instance.UpdateRoomPlayerUIElement(RoomManager.Instance.EnteredRoom);
            }
        }
    }