void Start() { // Make bool list based on number of events. for (int i = 0; i < eventCues.Count; i++) { patience.Add(false); } playing = false; oscCodeSender = GameObject.Find("OscIO").GetComponent <OscCodeSender>(); log = GameObject.Find("EventManagerLog").GetComponent <Text>(); }
OscCodeSender oscCode; // to send code. // Use this for initialization void Start() { oscCode = GameObject.Find("OscIO").GetComponent <OscCodeSender>(); // get osc script. // add songs. songRoots.Add(radio); songRoots.Add(japan); songRoots.Add(supermoon); songRoots.Add(heatdeath); songRoots.Add(sleepwalk); ParseSongs(); // parse all the songs. }
void Start() { oscCode = GameObject.Find("OscIO").GetComponent <OscCodeSender>(); }
// Use this for initialization void Start() { mountainRoots = GetComponent <MountainRoots>(); mountainStreams = GetComponent <MountainStreams>(); oscCodeSender = GameObject.Find("OscIO").GetComponent <OscCodeSender>(); }
private OscCodeSender oscCodeSender; // the oscCodeSender script. void Start() { oscCodeSender = GameObject.Find("OscIO").GetComponent <OscCodeSender>(); // access the script. }