private Organism CreateOrganism(string name) { GameObject body = AddTank(); Vector3 inputVal = UnityTools.ClosestWithTag(tank, "point").transform.position; ann brain = new ann(6, 3, 2, 5, new List<float>() { tank.transform.position.x, tank.transform.position.y, tank.transform.position.z, inputVal.x, inputVal.y, inputVal.z}); chromosome dna = new chromosome(24, ecosystem); Organism thisOrg = new Organism(body, brain, dna, ecosystem); thisOrg.name = name; body.name = name; totalPopulation++; StartCoroutine(thisOrg.BodyClock()); Log.Add(name + "was born."); return thisOrg; }