private void LateUpdate()
        {
            if (_onReachedEdge.ReachedEdge())
            {
                _horizontal *= -1;
                _flipPlayer.Flip(_spriteRenderer, _horizontal);
            }

            _characterAnimation.MoveAnimation(_horizontal);
        }
Example #2
0
        private void LateUpdate()
        {
            if (_health.IsDead)
            {
                return;
            }

            if (_onReachedEdge.ReachedEdge())
            {
                _direction *= -1;
                _flip.FlipCharacter(_direction);
            }
        }