private void CacheComponents() { _mover = GetComponent <Mover>(); _health = GetComponent <Health>(); _damage = GetComponent <Damage>(); _flipPlayer = GetComponent <FlipObj>(); _onReachedEdge = GetComponent <OnReachedEdge>(); _spriteRenderer = GetComponentInChildren <SpriteRenderer>(); _characterAnimation = GetComponent <CharacterAnimation>(); }
private void Awake() { _mover = GetComponent <Mover>(); _characterAnimation = GetComponent <CharacterAnimation>(); _health = GetComponent <Health>(); _flip = GetComponent <Flip>(); _onReachedEdge = GetComponent <OnReachedEdge>(); _damage = GetComponent <Damage>(); _direction = 1f; }