public void OnGameEvent(OnNodeEnterEvent nodeEvent) { if (nodeEvent.GetNode() == this) { SetIsVisible(true); OnEnter(); } else if (nodeEvent.GetNode().GetNode().IsNeighbor(m_Node)) { SetIsVisible(true); } }
public void OnGameEvent(OnNodeEnterEvent nodeEvent) { if (m_Edge.UseNode(nodeEvent.GetNode().GetNode())) { SetIsVisible(true); } }