Example #1
0
 public void OnGameEvent(OnNodeEnterEvent nodeEvent)
 {
     if (m_Edge.UseNode(nodeEvent.GetNode().GetNode()))
     {
         SetIsVisible(true);
     }
 }
Example #2
0
 public void OnGameEvent(OnNodeEnterEvent nodeEvent)
 {
     if (nodeEvent.GetNode() == this)
     {
         SetIsVisible(true);
         OnEnter();
     }
     else if (nodeEvent.GetNode().GetNode().IsNeighbor(m_Node))
     {
         SetIsVisible(true);
     }
 }