// Use this for initialization
    void Start()
    {
        cargoBag = GetComponent<CargoBag>();

        OnLevelUIObject = (GameObject)GameObject.Find ("OnLevelUI");
        OnLevelUI = OnLevelUIObject.GetComponent<OnLevelUI>();

        cargoBag.ProduceBag ();

        SetNextCargo ();
        SpawnCargo ();
    }
Example #2
0
 // Use this for initialization
 void Start()
 {
     active = false;
     init = true;
     trailer = GameObject.FindWithTag ("Trailer");
     //		rigid = transform.GetComponent<Rigidbody> ();
      rigid =  trailer.GetComponent<Rigidbody> ();
     onLevelUIObject = GameObject.Find ("OnLevelUI");
     onLevelUI = onLevelUIObject.GetComponent<OnLevelUI>();
     missionWinObject = GameObject.Find ("MissionWinUI");
     missionWinUI = missionWinObject.GetComponent<MissionWinUI>();
     missionLoseObject = GameObject.Find ("MissionLoseUI");
     missionLoseUI = missionLoseObject.GetComponent<MissionLoseUI>();
 }
Example #3
0
    void Awake()
    {
        truckObject = GameObject.Find ("Truck");
        truck = truckObject.GetComponent<Truck>();

        OnLevelUIObject = (GameObject)GameObject.Find ("OnLevelUI");
        OnLevelUI = OnLevelUIObject.GetComponent<OnLevelUI>();

        cargoController = GetComponent<CargoController>();

        StartCoroutine (WaitStartInspect());
    }