// Use this for initialization void Start() { cargoBag = GetComponent<CargoBag>(); OnLevelUIObject = (GameObject)GameObject.Find ("OnLevelUI"); OnLevelUI = OnLevelUIObject.GetComponent<OnLevelUI>(); cargoBag.ProduceBag (); SetNextCargo (); SpawnCargo (); }
// Use this for initialization void Start() { active = false; init = true; trailer = GameObject.FindWithTag ("Trailer"); // rigid = transform.GetComponent<Rigidbody> (); rigid = trailer.GetComponent<Rigidbody> (); onLevelUIObject = GameObject.Find ("OnLevelUI"); onLevelUI = onLevelUIObject.GetComponent<OnLevelUI>(); missionWinObject = GameObject.Find ("MissionWinUI"); missionWinUI = missionWinObject.GetComponent<MissionWinUI>(); missionLoseObject = GameObject.Find ("MissionLoseUI"); missionLoseUI = missionLoseObject.GetComponent<MissionLoseUI>(); }
void Awake() { truckObject = GameObject.Find ("Truck"); truck = truckObject.GetComponent<Truck>(); OnLevelUIObject = (GameObject)GameObject.Find ("OnLevelUI"); OnLevelUI = OnLevelUIObject.GetComponent<OnLevelUI>(); cargoController = GetComponent<CargoController>(); StartCoroutine (WaitStartInspect()); }