Inheritance: MonoBehaviour
Example #1
0
    // Token: 0x0600BD81 RID: 48513 RVA: 0x0044E4D0 File Offset: 0x0044C6D0
    public void PLKIEFBPPDJ(int NADLIACHBNO)
    {
        GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.Prefab, InputToEvent.inputHitPos + new Vector3(1078f, 513f, 961f), Quaternion.identity);

        gameObject.GetPhotonView().CHLIDEOBECE(NADLIACHBNO);
        OnClickDestroy component = gameObject.GetComponent <OnClickDestroy>();

        component.DestroyByRpc = false;
    }
Example #2
0
    // Token: 0x0600BD5E RID: 48478 RVA: 0x0044D96C File Offset: 0x0044BB6C
    public void OEOBFBIKNNB(int NADLIACHBNO)
    {
        GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.Prefab, InputToEvent.inputHitPos + new Vector3(726f, 190f, 1085f), Quaternion.identity);

        gameObject.GetPhotonView().CHLIDEOBECE(NADLIACHBNO);
        OnClickDestroy component = gameObject.GetComponent <OnClickDestroy>();

        component.DestroyByRpc = true;
    }
Example #3
0
    // Token: 0x0600BD7B RID: 48507 RVA: 0x0044E2C8 File Offset: 0x0044C4C8
    public void JBIEHBLKALE(int NADLIACHBNO)
    {
        GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.Prefab, InputToEvent.inputHitPos + new Vector3(1090f, 1687f, 1565f), Quaternion.identity);

        gameObject.GetPhotonView().HANOCKILFNJ(NADLIACHBNO);
        OnClickDestroy component = gameObject.GetComponent <OnClickDestroy>();

        component.DestroyByRpc = false;
    }
Example #4
0
    public void InstantiateRpc(int NADLIACHBNO)
    {
        GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.Prefab, InputToEvent.inputHitPos + new Vector3(0f, 5f, 0f), Quaternion.identity);

        gameObject.GetPhotonView().viewID = NADLIACHBNO;
        OnClickDestroy component          = gameObject.GetComponent <OnClickDestroy>();

        component.DestroyByRpc = true;
    }
Example #5
0
    // Token: 0x0600BD79 RID: 48505 RVA: 0x0044E21C File Offset: 0x0044C41C
    public void NNLKLBLKOHC(int NADLIACHBNO)
    {
        GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.Prefab, InputToEvent.inputHitPos + new Vector3(1219f, 989f, 1329f), Quaternion.identity);

        gameObject.GetPhotonView().viewID = NADLIACHBNO;
        OnClickDestroy component          = gameObject.GetComponent <OnClickDestroy>();

        component.DestroyByRpc = false;
    }
Example #6
0
    // Token: 0x0600BD68 RID: 48488 RVA: 0x0044DCC4 File Offset: 0x0044BEC4
    public void EFDEFLCEOBA(int NADLIACHBNO)
    {
        GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.Prefab, InputToEvent.inputHitPos + new Vector3(571f, 1288f, 282f), Quaternion.identity);

        gameObject.GetPhotonView().HANOCKILFNJ(NADLIACHBNO);
        OnClickDestroy component = gameObject.GetComponent <OnClickDestroy>();

        component.DestroyByRpc = false;
    }
Example #7
0
    // Token: 0x0600BD67 RID: 48487 RVA: 0x0044DC6C File Offset: 0x0044BE6C
    public void JOAJGAFKGJB(int NADLIACHBNO)
    {
        GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.Prefab, InputToEvent.inputHitPos + new Vector3(1404f, 610f, 1025f), Quaternion.identity);

        gameObject.GetPhotonView().viewID = NADLIACHBNO;
        OnClickDestroy component          = gameObject.GetComponent <OnClickDestroy>();

        component.DestroyByRpc = false;
    }
Example #8
0
    // Token: 0x0600BD5F RID: 48479 RVA: 0x0044D9C4 File Offset: 0x0044BBC4
    public void OJADEOOANDA(int NADLIACHBNO)
    {
        GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.Prefab, InputToEvent.inputHitPos + new Vector3(903f, 496f, 124f), Quaternion.identity);

        gameObject.GetPhotonView().HANOCKILFNJ(NADLIACHBNO);
        OnClickDestroy component = gameObject.GetComponent <OnClickDestroy>();

        component.DestroyByRpc = true;
    }
    public void InstantiateRpc(int viewID)
    {
        GameObject gameObject = Object.Instantiate(Prefab, InputToEvent.inputHitPos + new Vector3(0f, 5f, 0f), Quaternion.identity) as GameObject;

        gameObject.GetPhotonView().viewID = viewID;
        OnClickDestroy component          = gameObject.GetComponent <OnClickDestroy>();

        component.DestroyByRpc = true;
    }