Example #1
0
    void OnTriggerEnter(Collider collider)
    {
        if (collider.tag == "Fireball")
        {
            // If the iceball collides with the hazard, spawn fireworks and increase score
            GameObject destroyedFireworks;
            destroyedFireworks = (GameObject)Instantiate(Resources.Load <GameObject>("Prefabs/Fireworks"));
            destroyedFireworks.transform.position = this.transform.position;
            spawner.IncreaseHitCount();

            niceShot.Stop();
            niceShot.enableEmission = true;
            niceShot.Play();
            increase.Stop();
            increase.enableEmission = true;
            increase.Play();
            GameObject.Find("Cart").GetComponent <GameStats>().AddScore(150);

            GameObject.Destroy(collider.gameObject);
            GameObject.Destroy(this.gameObject);
        }
    }