/// <summary> /// 블럭이 공통적으로 가지고 있어야 될 값, 자식 객체들을 전달받음 /// </summary> public void Init_Common(int hp, ObjectShake shaker, TextMesh hpmesh, SpriteRenderer hite) { _HPMesh = hpmesh; _HPMesh.gameObject.SetActive(false); _HP = hp; _HPMesh.text = _HP.ToString(); _HitEffect = hite; _Shaker = shaker; _Shaker.Init(0.1f, 0.02f, 0.02f, 0.4f); }
void Start() { _Camera = GetComponent <Camera>(); _Shaker.Init(0.6f, 0.05f, 0.05f, 0.4f); #if UNITY_STANDALONE Screen.SetResolution(360, 640, false); #endif _Camera.orthographicSize = (Screen.height / 200.0f) / (Screen.width / 1080.0f); }