Ejemplo n.º 1
0
    /// <summary>
    /// 블럭이 공통적으로 가지고 있어야 될 값, 자식 객체들을 전달받음
    /// </summary>
    public void Init_Common(int hp, ObjectShake shaker, TextMesh hpmesh, SpriteRenderer hite)
    {
        _HPMesh = hpmesh;
        _HPMesh.gameObject.SetActive(false);
        _HP          = hp;
        _HPMesh.text = _HP.ToString();

        _HitEffect = hite;
        _Shaker    = shaker;
        _Shaker.Init(0.1f, 0.02f, 0.02f, 0.4f);
    }
Ejemplo n.º 2
0
    void Start()
    {
        _Camera = GetComponent <Camera>();
        _Shaker.Init(0.6f, 0.05f, 0.05f, 0.4f);

#if UNITY_STANDALONE
        Screen.SetResolution(360, 640, false);
#endif

        _Camera.orthographicSize = (Screen.height / 200.0f) / (Screen.width / 1080.0f);
    }