Example #1
0
    // reseeting the scene when the start button is pushed.
    private void ResetScene()
    {
        // reseting variables to their default state
        CancelInvoke("ResetScene");
        mTimerCounter     = 0;
        timerDisplay.text = "0:00";
        failCount.text    = "0";
        successCount.text = "0";
        mGreenPoints      = 0;
        mRedPoints        = 0;

        // reseting camera to default position
        ResetCameraPosition();

        // reseting game objects to their positions and the materials for both target and movable object.
        GameObject[] gameObjects = GameObject.FindObjectsOfType <GameObject> ();
        for (int i = 0; i < gameObjects.Length; i++)
        {
            ObjectScript objScript = gameObjects [i].GetComponent <ObjectScript> ();
            if (objScript != null)
            {
                if (!objScript.isTargetObject)
                {
                    objScript.Reset();
                    gameObjects [i].GetComponent <Renderer> ().material = objectMaterial;
                }
                else
                {
                    gameObjects [i].GetComponent <Renderer> ().material = targetMaterial;
                }
            }
        }
    }