private void Update() { if (Input.GetKeyDown(KeyCode.Space) && currentInterObj == true) { if (currentInterObjScrpit.info == true) { currentInterObjScrpit.Info(); } } if (Input.GetKeyDown(KeyCode.Space) && currentInterObj == true) { if (currentInterObjScrpit.pickup == true) { currentInterObjScrpit.Pickup(); } } if (Input.GetKeyDown(KeyCode.Space) && currentInterObj == true) { if (currentInterObjScrpit.talks == true) { currentInterObjScrpit.Talks(); } } }