public override ObjectData GetObjectData(long row)
        {
            if (m_cache == null)
            {
                m_cache = new ObjectData[CrawledData.ManagedObjects.Count];
            }

            if (row < 0 || row >= CrawledData.ManagedObjects.Count)
            {
                UnityEngine.Debug.Log("GetObjectData out of range");
            }
            if (!m_cache[row].IsValid)
            {
                var mo = CrawledData.ManagedObjects[(int)row];
                m_cache[row] = ObjectData.FromManagedPointer(Snapshot, mo.PtrObject);
            }
            return(m_cache[row]);
        }