//====================================================== void _doingWhat(int indexArray, int skillId) { int index = _getSkillIndexIdByActivieyId(skillId); if (index == -1) { return; } Obj_MainPlayer rUser = Singleton <ObjManager> .Instance.MainPlayer; if (rUser == null) { return; } if (indexArray < 0 || indexArray >= m_skillToggle.Length) { return; } if (m_skillToggle [indexArray].value) { rUser.SetAutoSelSkillID(index); } else { rUser.DelAutoSelSkillID(index); } AutoFightOK(); }