void OnTeamFollow()
    {
        Obj_MainPlayer mainPlayer = Singleton <ObjManager> .Instance.MainPlayer;

        if (mainPlayer == null)
        {
            return;
        }

        // 没队伍
        if (GlobeVar.INVALID_ID == GameManager.gameManager.PlayerDataPool.TeamInfo.TeamID)
        {
            return;
        }

        if (mainPlayer.IsTeamLeader())  // 队长
        {
            // 组队跟随状态
            if (false == mainPlayer.IsInTeamFollow)
            {
                mainPlayer.ReqTeamFollow();// 请求跟随
            }
            else
            {
                // 解散
                mainPlayer.AskLeaveTeamFollow();
            }
        }
        else// 队员
        {
            // 离开跟随
            mainPlayer.AskLeaveTeamFollow();
        }
    }
Example #2
0
    void OnUnTeamFellow()
    {
        Obj_MainPlayer mainPlayer = Singleton <ObjManager> .Instance.MainPlayer;

        if (mainPlayer != null && mainPlayer.IsInTeamFollow)
        {
            mainPlayer.AskLeaveTeamFollow();
        }
    }