Example #1
0
    private void RecievePacket(RecievedPacket packet)
    {
        if (packet.type == PacketType.charSelect)
        {
            // Send out complete list of selectors
            if (packet.value == PacketValue.completeList)
            {
                selectorList.GetListFromBytes(packet, UpdateSelector);

                // Add selector
            }
            else if (packet.value == PacketValue.addUpdate)
            {
                UpdateSelector(selectorList.UnpackObj(packet.data), packet.GetTimeDifference());
                MultiplayerManager.peerManager.SendDataToAllPeers(selectorList.GetBytesFromList(), PacketType.charSelect, PacketValue.completeList, true);

                // Selector moves or changes
            }
            else if (packet.value == PacketValue.changeUpdate)
            {
                UpdateSelector(selectorList.UnpackObj(packet.data), packet.GetTimeDifference());
            }

            // Load the game
        }
        else if (packet.type == PacketType.startGame)
        {
            MultiplayerManager.manager.LoadGame(selectorList, packet.GetTimeDifference());
        }
    }
Example #2
0
    // Spawn a recieved projectile (mostly from enemies as players do it via attacks)
    private void RecieveNewProjectile(List <byte> data, float timeDiff)
    {
        List <object> properties = projectiles.UnpackObj(data);

        SpawnProjectile((byte)properties[1]).SyncDataToObj(properties, timeDiff);
    }