static Vbo LoadGeom(string file) { MeshData m = new ObjLoader().LoadFile(file); float[] verts; float[] norms; float[] texcoords; uint[] indices; m.OpenGLArrays(out verts, out norms, out texcoords, out indices); bool v = false; for (int i = 0; i < texcoords.Length; i++) { if (v) { texcoords[i] = 1 - texcoords[i]; v = false; } else { v = true; } } return(new Vbo(verts, norms, texcoords, indices)); }