Example #1
0
    static public void OQOQDQOCQD(OQQCCCOQCQ ODQQOCODOC, Transform obj, List <SideObjectParams> param, bool OOQDOOQQ, int[] activeODODDQQO, float raise, RoadObjectScript target, Transform mySideObject)
    {
        List <OCCOOOOCOO> pnts = target.ODQQOCODOC.OOOQODOQQQ;
        List <ODODDQQO>   arr  = ODCDDQQDDC.OCDOQDQCOQ(false);

        for (int i = 0; i < activeODODDQQO.Length; i++)
        {
            ODODDQQO so = (ODODDQQO)arr[activeODODDQQO[i]];

            GameObject goi = null;
            if (so.OQCOCDCCQC != "")
            {
                goi = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OQCOCDCCQC), typeof(GameObject));
            }
            GameObject ODQDOQCCDQ = null;
            if (so.OQDCOQODOQ != "")
            {
                ODQDOQCCDQ = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OQDCOQODOQ), typeof(GameObject));
            }
            GameObject OOOQDCCQDC = null;
            if (so.OOCCDDQQCD != "")
            {
                OOOQDCCQDC = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OOCCDDQQCD), typeof(GameObject));
            }
            ODCDDQQDDC.OQCOQDCDQD(so, pnts, obj, ODQQOCODOC, param, OOQDOOQQ, activeODODDQQO[i], raise, goi, ODQDOQCCDQ, OOOQDCCQDC);
            if (so.terrainTree > 0)
            {
                if (EditorUtility.DisplayDialog("Side Objects", "Side Object " + so.name + " in " + target.gameObject.name + " includes an asset part of the terrain vegetation data.\n\nWould you like to add this side object to the terrain vegetation data?", "yes", "no"))
                {
                    foreach (Transform child in mySideObject)
                    {
                        if (child.gameObject.name == so.name)
                        {
                            ODCDDQQDDC.OOCQDCQCDD(activeODODDQQO[i], child);
                            MonoBehaviour.DestroyImmediate(child.gameObject);
                            break;
                        }
                    }
                }
            }
            foreach (Transform child in mySideObject)
            {
                if (child.gameObject.GetComponent(typeof(sideObjectScript)) != null)
                {
                    MonoBehaviour.DestroyImmediate(child.gameObject.GetComponent(typeof(sideObjectScript)));
                }
            }
        }
    }
 static void ShowObjectManager()
 {
     if (RoadObjectScript.erInit == "")
     {
         RoadObjectScript[] scripts = (RoadObjectScript[])FindObjectsOfType(typeof(RoadObjectScript));
         if (scripts != null)
         {
             if (scripts.Length != 0)
             {
                 Selection.activeGameObject = scripts[0].gameObject;
             }
         }
     }
     if (ObjectManager.instance == null)
     {
         if (Terrain.activeTerrain != null)
         {
             OCDOQOCDCC.terrainTrees = OQQCCCOQCQ.OODQQCDDDQ();
         }
         ObjectManager window = (ObjectManager)ScriptableObject.CreateInstance(typeof(ObjectManager));
         window.ShowUtility();
     }
 }
Example #3
0
    public void OQDQQQDQDQ(Transform tr, List <ODODDQQO> arr, String[] DOODQOQO, String[] OODDQOQO)
    {
        version    = "2.5.5";
        ODCQCOODCC = (GUISkin)Resources.Load("ER3DSkin", typeof(GUISkin));


        OQQOQQODDQ = (Texture2D)Resources.Load("ER3DLogo", typeof(Texture2D));
        if (RoadObjectScript.objectStrings == null)
        {
            RoadObjectScript.objectStrings    = new string[3];
            RoadObjectScript.objectStrings[0] = "Road Object"; RoadObjectScript.objectStrings[1] = "River Object"; RoadObjectScript.objectStrings[2] = "Procedural Mesh Object";
        }
        obj        = tr;
        ODQQOCODOC = new OQQCCCOQCQ();
        OQCQDDCCCC = obj.GetComponent <RoadObjectScript>();
        foreach (Transform child in obj)
        {
            if (child.name == "Markers")
            {
                OCQDOCQQOC = child;
            }
        }
        RoadObjectScript[] rscrpts = (RoadObjectScript[])FindObjectsOfType(typeof(RoadObjectScript));
        OQQCCCOQCQ.terrainList.Clear();
        Terrain[] terrains = (Terrain[])FindObjectsOfType(typeof(Terrain));
        foreach (Terrain terrain in terrains)
        {
            Terrains t = new Terrains();
            t.terrain = terrain;
            if (!terrain.gameObject.GetComponent <EasyRoads3DTerrainID>())
            {
                EasyRoads3DTerrainID terrainscript = (EasyRoads3DTerrainID)terrain.gameObject.AddComponent("EasyRoads3DTerrainID");
                string id = UnityEngine.Random.Range(100000000, 999999999).ToString();
                terrainscript.terrainid = id;
                t.id = id;
            }
            else
            {
                t.id = terrain.gameObject.GetComponent <EasyRoads3DTerrainID>().terrainid;
            }
            ODQQOCODOC.ODCOQODQQQ(t);
        }
        ODODOQDODD.ODCOQODQQQ();
        if (roadMaterialEdit == null)
        {
            roadMaterialEdit = (Material)Resources.Load("materials/roadMaterialEdit", typeof(Material));
        }
        if (objectType == 0 && GameObject.Find(gameObject.name + "/road") == null)
        {
            GameObject road = new GameObject("road");
            road.transform.parent = transform;
        }

        ODQQOCODOC.OCDDQQQDCO(obj, OODDOCDODO, OQCQDDCCCC.roadWidth, surfaceOpacity, out OQOCOOQOOO, out indent, applyAnimation, waveSize, waveHeight);
        ODQQOCODOC.OQDQODQQDC         = OQDQODQQDC;
        ODQQOCODOC.OODOCOQQQQ         = OODOCOQQQQ;
        ODQQOCODOC.OdQODQOD           = OdQODQOD + 1;
        ODQQOCODOC.OOQQQDOD           = OOQQQDOD;
        ODQQOCODOC.OOQQQDODOffset     = OOQQQDODOffset;
        ODQQOCODOC.OOQQQDODLength     = OOQQQDODLength;
        ODQQOCODOC.objectType         = objectType;
        ODQQOCODOC.snapY              = snapY;
        ODQQOCODOC.terrainRendered    = OCOOQDQCQC;
        ODQQOCODOC.handleVegetation   = handleVegetation;
        ODQQOCODOC.raise              = raise;
        ODQQOCODOC.roadResolution     = roadResolution;
        ODQQOCODOC.multipleTerrains   = multipleTerrains;
        ODQQOCODOC.editRestore        = editRestore;
        ODQQOCODOC.roadMaterialEdit   = roadMaterialEdit;
        ODQQOCODOC.renderRoad         = renderRoad;
        ODQQOCODOC.rscrpts            = rscrpts.Length;
        ODQQOCODOC.blendFlag          = blendFlag;
        ODQQOCODOC.startBlendDistance = startBlendDistance;
        ODQQOCODOC.endBlendDistance   = endBlendDistance;

        ODQQOCODOC.iOS = iOS;

        if (backupLocation == 0)
        {
            OQOCDDCOQO.backupFolder = "/EasyRoads3D";
        }
        else
        {
            OQOCDDCOQO.backupFolder = OQOCDDCOQO.extensionPath + "/Backups";
        }

        ODODQOQO    = ODQQOCODOC.ODQOQCDCQC();
        ODODQOQOInt = ODQQOCODOC.OQOQODOQQO();


        if (OCOOQDQCQC)
        {
            doRestore = true;
        }


        OOCDOCOCQC();

        if (arr != null || ODODQOOQ == null)
        {
            OODDDQDCDC(arr, DOODQOQO, OODDQOQO);
        }


        if (doRestore)
        {
            return;
        }
    }