Example #1
0
        // protected internal string sceneIdentifier;
        public PhysXScene(string _sceneIdentifier)
        {
            //sceneIdentifier = _sceneIdentifier;

            mySdk = NxPhysicsSDK.CreateSDK();
            m_log.Info("Sdk created - now creating scene");
            scene = mySdk.CreateScene();
        }
Example #2
0
        // protected internal string sceneIdentifier;
        public PhysXScene(string _sceneIdentifier)
        {
            //sceneIdentifier = _sceneIdentifier;

            mySdk = NxPhysicsSDK.CreateSDK();
            m_log.Info("Sdk created - now creating scene");
            scene = mySdk.CreateScene();
        }
        // protected internal string sceneIdentifier;
        public PhysXScene(string _sceneIdentifier)
        {
            //sceneIdentifier = _sceneIdentifier;

            mySdk = NxPhysicsSDK.CreateSDK();
            MainConsole.Instance.Info("Sdk created - now creating scene");
            scene = mySdk.CreateScene();
        }
Example #4
0
        // protected internal string sceneIdentifier;
        public PhysXScene(string _sceneIdentifier)
        {
            //sceneIdentifier = _sceneIdentifier;

            mySdk = NxPhysicsSDK.CreateSDK();
            MainConsole.Instance.Info("Sdk created - now creating scene");
            scene = mySdk.CreateScene();
        }
Example #5
0
        // protected internal string sceneIdentifier;
        public PhysXScene(string _sceneIdentifier)
        {
            throw new NotImplementedException();
            //sceneIdentifier = _sceneIdentifier;

            mySdk = NxPhysicsSDK.CreateSDK();
            m_log.Info("Sdk created - now creating scene");
            scene = mySdk.CreateScene();
        }
 public PhysXScene()
 {
     mySdk = NxPhysicsSDK.CreateSDK();
     Console.WriteLine("Sdk created - now creating scene");
     scene = mySdk.CreateScene();
 }
 public PhysXScene()
 {
     mySdk = NxPhysicsSDK.CreateSDK();
     Console.WriteLine("Sdk created - now creating scene");
     scene = mySdk.CreateScene();
 }