public override void OnBeforeSpawn(Point3D location, Map m) { Notify.Broadcast <HydraMotMNotifyGump>( "The Monster of the Month, the Hydra, has spawned.[br]A moongate to his watery lair has been conjured at Britain bank.", true, 1.0, 10.0); _Moongate = new ExtEventMoongate(new Point3D(5997, 1473, 0), Map.Felucca) { Dispellable = false, Hue = 1259, Name = "To the Lair of the Hydra" }; _Moongate.MoveToWorld(new Point3D(1411, 1716, 40), Map.Felucca); GlobalTownCrierEntryList.Instance.AddEntry( new[] { "Adventurers are needed! The Hydra has awakened in his watery lair!", "Please use the moongate located to the west of Britain bank and help vanquish this fiend!" }, TimeSpan.FromMinutes(60)); base.OnBeforeSpawn(location, m); }
public virtual void OnWorldFirst(ConquestState s) { if (!Enabled || Deleted || s == null || s.Conquest != this || s.User == null) { return; } if (SoundOnWorldFirst > 0) { s.User.PlaySound(SoundOnWorldFirst); } var msg = new StringBuilder(); msg.AppendLine("World First Conquest!".WrapUOHtmlTag("big")); msg.AppendLine("\"{0}\"", Name.WrapUOHtmlColor(Color)); msg.AppendLine("Unlocked by {0}", s.User.RawName.WrapUOHtmlColor(s.User.GetNotorietyColor())); string text = msg.ToString().WrapUOHtmlColor(KnownColor.White); if (!Conquests.CMOptions.SupressWorldFirsts) { Notify.Broadcast <ConquestNotifyGump>(text, true, 1.0, 10.0); } if (Conquests.CMOptions.ModuleDebug) { Conquests.CMOptions.ToConsole("{0} world first: {1}", Name, s.User, s.Tier); } }
public void RestartInvasion() { CurrentLevel = Levels.First(); Invaders.Clear(); Invaders.TrimExcess(); CurrentLevelKills = 0; _CoreTicks = 0; DateStarted = DateTime.UtcNow; ParticipantsScores.Clear(); SpawnInvaders(CurrentLevel.SpawnAmount); Status = InvasionStatus.Running; Notify.Broadcast <HydraMotMNotifyGump>( "The " + InvasionName + " has begun!", true, 1.0, 10.0); init(); }
public void FinishInvasion() { Status = InvasionStatus.Finished; _CoreTimer.Stop(); RemoveInvaders(); if (ValidSpawnPoints != null) { ValidSpawnPoints.Clear(); ValidSpawnPoints.TrimExcess(); } if (TownGates != null) { DeleteGates(); } Notify.Broadcast <HydraMotMNotifyGump>( "The " + InvasionName + " has ended!", true, 1.0, 10.0); GenerateScoreboards(); CurrentLevel = Levels.First(); }