public override NodeState SaveState() { var state = NodeState.Save(this, new TimeStamp(CurrentPosition / sizeof(double), Samplerate)); state["position"] = CurrentPosition; state["time"] = _buffer.CurrentTime; return(state); }
public override NodeState SaveState() { var state = NodeState.Save(this, new TimeStamp(CurrentPosition, Samplerate)); if (CurrentPosition % 2 != 0) { System.Diagnostics.Debug.WriteLine("oh"); } state["position"] = CurrentPosition; state["time"] = _buffer.CurrentTime; return(state); }
public override NodeState SaveState() { return(NodeState.Save(this, Parent.GetCurrentClockTime())); }