Example #1
0
    public void Spawn()
    {
        if (position == null)
        {
            position = transform;
        }
        foreach (SpawnParameters sp in spawnList)
        {
            NodeBehaviour startingNode;

            if (sp.startingNode != null)
            {
                startingNode = sp.startingNode;
            }
            else
            {
                startingNode = NodeBehaviour.GetClosestFreeSpawnNode(position.position);
            }

            GameObject enemyPawn = GameObject.Instantiate(sp.enemyPrefab, startingNode.offsetPosition, Quaternion.identity) as GameObject;
            startingNode.currentObject = enemyPawn.GetComponent <Targetable>();

            player.AddPawn(enemyPawn.GetComponent <Pawn>());
        }
    }