void Awake() { nite = FindObjectOfType(typeof(NiteOpenNet)) as NiteOpenNet; selectShape = FindObjectOfType(typeof(SelectShape)) as SelectShape; userGui = FindObjectOfType(typeof(UserGuiDeformatory)) as UserGuiDeformatory; bouncer = FindObjectOfType(typeof(Bouncer)) as Bouncer; ballAnimator = FindObjectOfType(typeof(BallAnimator)) as BallAnimator; }
void Awake() { nOn = FindObjectOfType(typeof(NiteOpenNet)) as NiteOpenNet; nOn.NiteInitializingEvent += HandleNiteInitializingEvent; if (debugHandImage) { testTexture = new Texture2D(1024,512); testTextureRect = new Rect(testTexture.width / 2, testTexture.height / 2, testTexture.width / 2, testTexture.height / 2); } }
void Awake() { nite = FindObjectOfType(typeof(NiteOpenNet)) as NiteOpenNet; userGui = FindObjectOfType(typeof(UserGuiDeformatory)) as UserGuiDeformatory; handDetector = FindObjectOfType(typeof(HandDetector)) as HandDetector; nite.NiteInitializingEvent += HandleNiteInitializingEvent; state = CentralDeformatory.State.Shaping; NextState(); }