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C# (CSharp) Ninja.GetDamage Examples
Programming Language:
C# (CSharp)
Class/Type:
Ninja
Method/Function:
GetDamage
Examples at hotexamples.com:
1
C# (CSharp) Ninja.GetDamage - 1 examples found
. These are the top rated real world C# (CSharp) examples of
Ninja.GetDamage
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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Attack(17)
Get(7)
GetPos(6)
GetHitBox(6)
Eat(5)
GetLastPos(3)
GetCurrentColBox(3)
Evaluate(3)
Backstab(2)
GetClashBox(2)
GetClashAngs(2)
GetCash(2)
GetItem(2)
CheckAxis(2)
Land(2)
Draw(2)
GetSpellList(1)
GetKey(1)
Top(1)
SetPhysVars(1)
Right(1)
GetModel(1)
Left(1)
Recoil(1)
GetRandomTerm(1)
GetRandomTermAsync(1)
GetVel(1)
GetSlideSpeed(1)
GetTermsAsync(1)
GetSpeed(1)
GetCurPriority(1)
GetHit(1)
DisplayStats(1)
BasicAttack(1)
Bottom(1)
ChargeJump(1)
CheckFocus(1)
CheckFocusEnd(1)
CurrentSide(1)
DisplayStat(1)
Equip(1)
GetHighJump(1)
Fall(1)
Generate(1)
GetAttackStr(1)
GetAway(1)
GetColumnIndexDifference(1)
GetComponent(1)
GetDamage(1)
GetECInfoForRegionAndTitleID(1)
Frequently Used Methods
Attack (17)
Get (7)
GetPos (6)
GetHitBox (6)
Eat (5)
GetLastPos (3)
GetCurrentColBox (3)
Evaluate (3)
Backstab (2)
GetClashBox (2)
Frequently Used Methods
GetClashAngs (2)
GetCash (2)
GetItem (2)
CheckAxis (2)
Land (2)
Draw (2)
GetSpellList (1)
GetKey (1)
Top (1)
SetPhysVars (1)
Right (1)
GetModel (1)
Left (1)
Recoil (1)
GetRandomTerm (1)
GetRandomTermAsync (1)
GetVel (1)
GetSlideSpeed (1)
GetTermsAsync (1)
GetSpeed (1)
Frequently Used Methods
Right (1)
GetModel (1)
Left (1)
Recoil (1)
GetRandomTerm (1)
GetRandomTermAsync (1)
GetVel (1)
GetSlideSpeed (1)
GetTermsAsync (1)
GetSpeed (1)
GetCurPriority (1)
GetHit (1)
DisplayStats (1)
BasicAttack (1)
Bottom (1)
ChargeJump (1)
CheckFocus (1)
CheckFocusEnd (1)
CurrentSide (1)
DisplayStat (1)
Equip (1)
GetHighJump (1)
Fall (1)
Generate (1)
GetAttackStr (1)
GetAway (1)
GetColumnIndexDifference (1)
GetComponent (1)
GetDamage (1)
GetECInfoForRegionAndTitleID (1)
Frequently Used Methods
GetCurPriority (1)
GetHit (1)
DisplayStats (1)
BasicAttack (1)
Bottom (1)
ChargeJump (1)
CheckFocus (1)
CheckFocusEnd (1)
CurrentSide (1)
DisplayStat (1)
Equip (1)
GetHighJump (1)
Fall (1)
Generate (1)
GetAttackStr (1)
GetAway (1)
GetColumnIndexDifference (1)
GetComponent (1)
GetDamage (1)
GetECInfoForRegionAndTitleID (1)
WallHang (1)
Example #1
0
Show file
File:
Enemy.cs
Project:
vansten/Diploma
public void OnAttack() { _player.GetDamage(2); _enemyAnimator.SetBool("isAttacking", false); }