static void Main(string[] args) { HumanClass Ben = new HumanClass("Ben"); Console.WriteLine($"{Ben.Name} is losing his mind"); Buffet firstBuffet = new Buffet(); Console.WriteLine($"{Ben.Name} got a {firstBuffet.Serve().Name}"); Ninja carol = new Ninja("Carol"); Console.WriteLine($"{carol.Name} is a ninja!"); carol.Eat(firstBuffet.Serve()); carol.Eat(firstBuffet.Serve()); carol.Eat(firstBuffet.Serve()); carol.Eat(firstBuffet.Serve()); Wizard ben = new Wizard("Ben", 17, 19); Ninja wale = new Ninja("Wale", 17, 19, 150); Samurai lola = new Samurai("Lola", 17, 19, 80); ben.DisplayStats(); wale.DisplayStats(); lola.DisplayStats(); // ben.Attack(wale); wale.Attack(ben); ben.DisplayStats(); lola.Attack(wale); ben.Heal(wale); lola.Meditate(); wale.Steal(ben); }
static void Main(string[] args) { //Console.Writeline(); Ninja ninja1 = new Ninja("Makenna the Ninja"); Wizard wizard1 = new Wizard("Oscar the Wizard"); Samurai samurai1 = new Samurai("Carlos the Samurai"); Ninja ninja2 = new Ninja("Dany the Ninja"); ninja1.stats(); wizard1.stats(); samurai1.stats(); //Dany.stats(); Console.WriteLine("****New Game Starting Now****"); samurai1.Attack(ninja1); ninja1.Steal(wizard1); ninja1.Attack(wizard1); wizard1.Attack(ninja1); wizard1.Heal(ninja1); //Oscar.Attack(Carlos); //Oscar.Attack(Dany); //Makenna.Attack(Dany); //Carlos.Attack(Dany); //Oscar.Attack(Dany); //Makenna.Attack(Dany); //Oscar.Heal(Dany); samurai1.Meditate(); ninja1.stats(); wizard1.stats(); samurai1.stats(); //Dany.stats(); //Console.WriteLine(Makenna.Dexterity); }
static void Main(string[] args) { Console.WriteLine("Learning OOP for CSharp!"); Human Thor = new Human("Thor, God of Thunder", 10, 100, 10, 10); Human Loki = new Human("Loki, God of Mischief"); // Thor.LightningStrike(Loki); // Loki.ShowStats(); // Loki.Attack(Thor); // Thor.ShowStats(); Wizard doc = new Wizard("Doctor Steven Strange"); doc.ShowStats(); Ninja naruto = new Ninja("Naruto Shipoden"); // naruto.ShowStats(); // naruto.Attack(Loki); // Loki.ShowStats(); // doc.Attack(Thor); // Thor.ShowStats(); // doc.ShowStats(); // doc.Heal(Thor); // Thor.ShowStats(); naruto.Steal(doc); naruto.Attack(doc); }
static void Main(string[] args) { Human bill = new Human("Billy"); Human bob = new Human("Bobby", 8, 4, 7, 100); bill.Attack(bob); bob.DisplayStat(); Wizard w1 = new Wizard("Will"); w1.DisplayStat(); Console.WriteLine("############"); Ninja n1 = new Ninja("Aon"); n1.DisplayStat(); Console.WriteLine("############"); Samurai s1 = new Samurai("Panajon"); s1.DisplayStat(); Console.WriteLine("############"); Wizard w2 = new Wizard("Mike"); n1.DisplayStat(); n1.Attack(s1); s1.DisplayStat(); s1.Meditate(); s1.DisplayStat(); }
static void Main(string[] args) { Console.WriteLine("Hello World!"); IWeapon sword = new Sword(); IWarrior Ninja = new Ninja(sword); Console.WriteLine(Ninja.Attack("whatever")); }
static void Main(string[] args) { Human Zoe = new Human("Zoe"); Human Brent = new Human("Brent"); Human Shirley = new Human("Shirley"); Wizard Cj = new Wizard("Cj"); Ninja Sam = new Ninja("Sam"); Samurai Lisa = new Samurai("Lisa"); Cj.Attack(Zoe); Sam.Attack(Shirley); for (int i = 0; i < 6; i++) { Lisa.Attack(Brent); } Cj.FirstAid(Zoe); Sam.Attack(Shirley); }
static void Main(string[] args) { Wizard nathanWiz = new Wizard("Wizar"); Ninja nathanNinja = new Ninja("Ninja"); Samurai nathanSamurai = new Samurai("Samurai"); nathanWiz.Attack(nathanNinja); nathanNinja.Attack(nathanSamurai); nathanWiz.Attack(nathanSamurai); nathanSamurai.Attack(nathanWiz); nathanSamurai.Meditate(); }
static void Main(string[] args) { Wizard Naruto = new Wizard("Naruto"); Ninja Sauske = new Ninja("Sauske"); Samurai Sakura = new Samurai("Sakura"); Sakura.Attack(Naruto); Naruto.Attack(Sauske); Sauske.Attack(Sakura); Sauske.Steal(Naruto); Sakura.Meditate(); Naruto.Heal(Naruto); }
static void Main(string[] args) { Human Dave = new Human("Dave"); Human Bob = new Human("Bob"); Human Steve = new Human("Steve"); Wizard Izac = new Wizard("Izac"); Ninja Collin = new Ninja("Collin"); Samurai Zach = new Samurai("Zach"); Izac.Attack(Dave); Collin.Attack(Bob); for (int i = 0; i < 6; i++) { Zach.Attack(Steve); } Izac.FirstAid(Dave); Collin.Steal(Bob); Collin.Attack(Zach); Zach.Meditate(); }
static void Main(string[] args) { Human dummy1 = new Human("dummy1"); Human dummy2 = new Human("dummy2"); Human dummy3 = new Human("dummy3"); Wizard wizard = new Wizard("wizard"); Ninja ninja = new Ninja("ninja"); Samurai samurai = new Samurai("samurai"); wizard.Attack(dummy1); ninja.Attack(dummy2); for (int i = 0; i < 6; i++) { samurai.Attack(dummy3); } wizard.Heal(dummy1); ninja.Steal(dummy2); ninja.Attack(samurai); samurai.Meditate(); }
static void Main(string[] args) { Human nibbles = new Human("Mr. Nibbles"); Wizard benny = new Wizard("Benny Bob"); benny.Attack(nibbles); Ninja adam = new Ninja("Adam"); adam.Attack(benny); Samurai bob = new Samurai("Bob"); bob.Attack(benny); Wizard ken = new Wizard("Ken"); ken.Heal(benny); }
public void NinjaNoInject() { //Arrange Weapon weapon; Warrior warrior; string attackTarget = "target"; //Act weapon = new Sword(); warrior = new Ninja(weapon); //Assert Assert.IsInstanceOfType(warrior, typeof(Warrior)); Assert.IsInstanceOfType(warrior, typeof(Ninja)); Assert.IsInstanceOfType(warrior.Weapon, typeof(Sword)); Assert.AreEqual(warrior.Attack(attackTarget), $"{warrior.Weapon.Name} hits {attackTarget}"); }
void Start() { devon.SayName(); Debug.Log(devon.Stealth); devon.Attack(becca); }
private void Update() { // Mengubah arah hadap karakter player.CurrentSide(); if (player.transform.position.x == Vector3.zero.x) { player.Idle(); } if ((EventSystem.current.IsPointerOverGameObject() || Input.touchCount > 0) || Input.anyKeyDown) { // Bergerak kekanan / kekiri if ((EventSystem.current.currentSelectedGameObject.name == UIManager.Instance.leftBtn.name && Input.GetMouseButton(0)) || Input.GetKey(KeyCode.LeftArrow)) { player.leftSide = true; Controller.Instance.Move(player.GetComponent <Transform>(), UIManager.Instance.Movebtn(), player.GetSpeed()); if (Mathf.Abs(player.transform.position.x) > 0.001f) { player.Run(); } } else if ((EventSystem.current.currentSelectedGameObject.name == UIManager.Instance.rightBtn.name && Input.GetMouseButton(0)) || Input.GetKey(KeyCode.RightArrow)) { player.leftSide = false; Controller.Instance.Move(player.GetComponent <Transform>(), UIManager.Instance.Movebtn(), player.GetSpeed()); if (Mathf.Abs(player.transform.position.x) > 0.001f) { player.Run(); } } // Melompat, meluncur, menyerang, melempar kunai // Melompat if ((Input.GetMouseButtonDown(0) && (EventSystem.current.currentSelectedGameObject.name == UIManager.Instance.jumpBtn.name)) || Input.GetKey(KeyCode.Space)) { Controller.Instance.Move(player.GetComponent <Transform>(), UIManager.Instance.JumpBtn(), player.GetSpeed()); if (Mathf.Abs(UIManager.Instance.targetPosition.y) > Vector3.zero.y) { Controller.Instance.Jump(player.GetComponent <Transform>(), player.GetHighJump()); if ((EventSystem.current.currentSelectedGameObject.name == UIManager.Instance.attackBtn.name) || Input.GetKey(KeyCode.A)) { player.JumpAttack(); } else if ((EventSystem.current.currentSelectedGameObject.name == UIManager.Instance.throwBtn.name) || Input.GetKey(KeyCode.RightShift)) { player.JumpThrow(); } else { player.Jump(); } } } // Meluncur else if ((Input.GetMouseButtonDown(0) && (EventSystem.current.currentSelectedGameObject.name == UIManager.Instance.slideBtn.name)) || Input.GetKey(KeyCode.LeftShift)) { Controller.Instance.Slide(player.GetComponent <Transform>(), UIManager.Instance.Movebtn(), player.GetSlideSpeed()); player.Slide(); } // Menyerang if ((Input.GetMouseButtonDown(0) && (EventSystem.current.currentSelectedGameObject.name == UIManager.Instance.attackBtn.name)) || Input.GetKey(KeyCode.A)) { player.Attack(); } // Melempar kunai else if ((Input.GetMouseButtonDown(0) && (EventSystem.current.currentSelectedGameObject.name == UIManager.Instance.throwBtn.name)) || Input.GetKey(KeyCode.RightShift)) { player.Throw(); } } else { Controller.Instance.Move(player.GetComponent <Transform>(), Vector3.zero, 0f); } }
static void Main(string[] args) { RayGun green = new RayGun("green ray gun", 2); RayGun red = new RayGun("red ray gun", 4); SpaceArmor titanium = new SpaceArmor("titanium space armor", 50); SpaceArmor alien = new SpaceArmor("alien tech space armor", 100); GravBoots nike = new GravBoots("Nike grav boots", 2); GravBoots adidas = new GravBoots("Adidas grav boots", 4); AlienText romulan = new AlienText("book of Romulan wisdom", 2); AlienText vulcan = new AlienText("book of Vulcan wisdom", 4); IEquipable[] treasure = new IEquipable[8] { green, red, titanium, alien, nike, adidas, romulan, vulcan }; ConsoleYellow("********NINJAS IN SPACE********"); Hero player = PlayerSetup(); ConsoleYellow($"You, {player.Name}, have been chosen(randomly selected) to join a team of developer ninjas on a space quest! To seek out new algorithms, new data structures, and go where no else wants to go! DEEP SPACE!!!\n\nHere you will encounter aliens, space monsters, and the unknown to bring back algorithms to benefit all humans. You now must choose your team.\n\nPress Enter to Start"); ConsoleKey key = Console.ReadKey(true).Key; while (key != ConsoleKey.Enter) { key = Console.ReadKey(true).Key; } Console.WriteLine("Please select two crew members"); Hero teammate1 = TeamSetup(); Hero teammate2 = TeamSetup(); List <Hero> party = new List <Hero>() { player, teammate1, teammate2 }; int planet = 0; while (planet < 5) { Console.WriteLine(""); ConsoleYellow($"Welcome to Planet {planet+1}!"); ConsoleYellow("====================="); List <Enemy> enemies = new List <Enemy>(); Spider enemy1 = new Spider("Space Spider 1"); Zombie enemy2 = new Zombie("Space Zombie 1"); Xenomorph enemy3 = new Xenomorph("Xenomorph 1"); enemies.Add(enemy1); enemies.Add(enemy2); enemies.Add(enemy3); Random die = new Random(); int round = 0; while (SumHealthParty(party) > 0 && SumHealthEnemies(enemies) > 0) { int turn = round % 6; if (turn >= 0 && turn < 3) { if (party[turn].Health > 0) { Console.WriteLine(""); EncounterStatus(party, enemies); if (party[turn] is Ninja) { Ninja ninjaClone = (Ninja)party[turn]; Console.WriteLine($"{ninjaClone.Name}'s turn. (A)ttack or (B)ackstab?"); string Action = Console.ReadLine(); Console.WriteLine($"Target? (1){enemies[0].Name} (2){enemies[1].Name} (3){enemies[2].Name}"); string Target = Console.ReadLine(); if (Action == "A") { ninjaClone.Attack(enemies[int.Parse(Target) - 1]); } else if (Action == "B") { ninjaClone.Backstab(enemies[int.Parse(Target) - 1]); } else if (Action == "Z") { enemies[int.Parse(Target) - 1].Health = 0; Console.WriteLine("Let's get this over with"); Console.WriteLine(""); } } else if (party[turn] is Samurai) { Samurai samuraiClone = (Samurai)party[turn]; Console.WriteLine($"{samuraiClone.Name}'s turn. (A)ttack or (M)editate?"); string Action = Console.ReadLine(); if (Action == "A") { Console.WriteLine($"Target? (1){enemies[0].Name} (2){enemies[1].Name} (3){enemies[2].Name}"); string Target = Console.ReadLine(); samuraiClone.Attack(enemies[int.Parse(Target) - 1]); } else if (Action == "M") { samuraiClone.Meditate(); } else if (Action == "Z") { Console.WriteLine($"Target? (1){enemies[0].Name} (2){enemies[1].Name} (3){enemies[2].Name}"); string Target = Console.ReadLine(); enemies[int.Parse(Target) - 1].Health = 0; Console.WriteLine("Let's get this over with"); Console.WriteLine(""); } } else if (party[turn] is Wizard) { Wizard wizardClone = (Wizard)party[turn]; Console.WriteLine($"{wizardClone.Name}'s turn. (A)ttack or (S)hield?"); string Action = Console.ReadLine(); if (Action == "A") { Console.WriteLine($"Target? (1){enemies[0].Name} (2){enemies[1].Name} (3){enemies[2].Name}"); string Target = Console.ReadLine(); wizardClone.Attack(enemies[int.Parse(Target) - 1]); } else if (Action == "S") { Console.WriteLine($"Target? (1){party[0].Name} (2){party[1].Name} (3){party[2].Name}"); string Target = Console.ReadLine(); wizardClone.Shield(party[int.Parse(Target) - 1]); } else if (Action == "Z") { Console.WriteLine($"Target? (1){enemies[0].Name} (2){enemies[1].Name} (3){enemies[2].Name}"); string Target = Console.ReadLine(); enemies[int.Parse(Target) - 1].Health = 0; Console.WriteLine("Let's get this over with"); Console.WriteLine(""); } } } } else { if (enemies[turn - 3].Health > 0) { Console.WriteLine(""); EncounterStatus(party, enemies); if (enemies[turn - 3] is Zombie) { Zombie zombieClone = (Zombie)enemies[turn - 3]; Console.WriteLine($"{zombieClone.Name}'s turn."); Random rand = new Random(); bool attacked = false; while (!attacked) { int target = rand.Next(3); if (party[target].Health > 0) { zombieClone.Attack(party[target]); attacked = true; } } Console.WriteLine("Please press \"Enter\" to continue"); string Action = Console.ReadLine(); } else if (enemies[turn - 3] is Spider) { Spider spiderClone = (Spider)enemies[turn - 3]; Console.WriteLine($"{spiderClone.Name}'s turn."); Random rand = new Random(); bool attacked = false; while (!attacked) { int target = rand.Next(3); if (party[target].Health > 0) { spiderClone.Attack(party[target]); attacked = true; } } Console.WriteLine("Please press \"Enter\" to continue"); string Action = Console.ReadLine(); } else if (enemies[turn - 3] is Xenomorph) { Xenomorph xenoClone = (Xenomorph)enemies[turn - 3]; Console.WriteLine($"{xenoClone.Name}'s turn."); Random rand = new Random(); bool attacked = false; while (!attacked) { int target = rand.Next(3); if (party[target].Health > 0) { xenoClone.Attack(party[target]); attacked = true; } } Console.WriteLine("Please press \"Enter\" to continue"); string Action = Console.ReadLine(); } } } if (SumHealthEnemies(enemies) <= 0) { Console.WriteLine("All enemies vanquished! Congratulations!"); int d8 = die.Next(8); IEquipable foundTreasure = treasure[d8]; Equipment equipClone = (Equipment)foundTreasure; Console.WriteLine($"You found {equipClone.Name}! {equipClone.Desc} Who should equip it?"); string choice = "0"; while (choice != "1" && choice != "2" && choice != "3") { Console.WriteLine($"Please type the number of the hero you would like to equip:\n1. {party[0].Name}\n2. {party[1].Name}\n3. {party[2].Name}"); choice = Console.ReadLine(); } switch (choice) { case ("1"): foundTreasure.Equip(party[0]); Console.WriteLine($"{party[0].Name} has equipped the {equipClone.Name}"); party[0].ShowStats(); Console.WriteLine(""); break; case ("2"): foundTreasure.Equip(party[1]); Console.WriteLine($"{party[1].Name} has equipped the {equipClone.Name}"); party[1].ShowStats(); Console.WriteLine(""); break; case ("3"): foundTreasure.Equip(party[2]); Console.WriteLine($"{party[2].Name} has equipped the {equipClone.Name}"); party[2].ShowStats(); Console.WriteLine(""); break; } Console.WriteLine("Onward to the next planet! Good thing you brought clones of everyone!"); player.Health = player.MaxHealth; teammate1.Health = teammate1.MaxHealth; teammate2.Health = teammate2.MaxHealth; Console.WriteLine(""); planet++; if (planet == 5) { ConsoleYellow("You've certainly accomplished something! Saved the universe? Sure! Congratulations!"); } } if (SumHealthParty(party) <= 0) { ConsoleYellow("Your party was killed in self-defense! Game over!"); planet = 5; } round++; } } }
public IActionResult PlayersTurn(int attk) { int PlayerId = (int)HttpContext.Session.GetInt32("PlayerId"); Player Player1 = _context.player.SingleOrDefault(p => p.PlayerId == PlayerId); int? enconId = HttpContext.Session.GetInt32("EncounterId"); Encounters encounter = _context.encounters.SingleOrDefault(e => e.EncountersId == enconId); Enemies monster = _context.enemies.Where(m => m.EncountersId == enconId && m.life == true).First(); Story newStory = new Story(); Story newStory2 = new Story(); if (Player1.Class == "mage") { Mage Player = _context.mage.SingleOrDefault(p => p.PlayerId == PlayerId); if (attk == 1) { int attackVal = Player.Attack(monster); attackVal.ToString(); newStory.storyBook = "You attacked a " + monster.name + " and did " + attackVal + " damage."; SetTemp(0); newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 2; } else if (attk == 2) { Player.Heal(); newStory.storyBook = "You used heal"; SetTemp(0); newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 4; } else if (attk == 3) { int attackVal = Player.Fireball(monster); newStory.storyBook = "You attacked a " + monster.name + " for " + attackVal + " damage"; SetTemp(0); newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 2; } else if (attk == 4) { int attackVal = Player.FrostBolt(monster); newStory.storyBook = "You attacked a " + monster.name + " for " + attackVal + " damage"; SetTemp(0); newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 2; } } if (Player1.Class == "hunter") { Hunter Player = _context.hunter.SingleOrDefault(p => p.PlayerId == PlayerId); if (attk == 1) { int attackVal = Player.Attack(monster); attackVal.ToString(); newStory.storyBook = "You attacked a " + monster.name + " and did " + attackVal + " damage."; SetTemp(0); newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 2; } else if (attk == 2) { Player.Mend(); newStory.storyBook = "You were mended fight on Hunter."; SetTemp(0); newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 4; } else if (attk == 3) { int attackVal = Player.Snipe(monster); newStory.storyBook = "You attacked a " + monster.name + " for " + attackVal + " damage"; SetTemp(0); newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 2; } else if (attk == 4) { int attackVal = Player.Silencing_Shot(monster); newStory.storyBook = "You attacked a " + monster.name + " for " + attackVal + " damage"; SetTemp(0); newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 2; } } if (Player1.Class == "samurai") { Samurai Player = _context.samurai.SingleOrDefault(p => p.PlayerId == PlayerId); if (attk == 1) { int attackVal = Player.Attack(monster); attackVal.ToString(); newStory.storyBook = "You attacked a " + monster.name + " and did " + attackVal + " damage."; SetTemp(0); newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 2; } else if (attk == 2) { Player.Meditate(); newStory.storyBook = "You used meditate."; SetTemp(0); newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 4; } else if (attk == 3) { int attackVal = Player.Smash(monster); newStory.storyBook = "You attacked a " + monster.name + " for " + attackVal + " damage"; SetTemp(0); newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 2; } else if (attk == 4) { int attackVal = Player.Death_Blow(monster); newStory.storyBook = "You attacked a " + monster.name + " for " + attackVal + " damage"; SetTemp(0); newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 2; } } if (Player1.Class == "ninja") { Ninja Player = _context.ninja.SingleOrDefault(p => p.PlayerId == PlayerId); if (attk == 1) { int attackVal = Player.Attack(monster); attackVal.ToString(); newStory.storyBook = "You attacked a " + monster.name + " and did " + attackVal + " damage."; SetTemp(0); newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 2; } else if (attk == 2) { Player.Hide(); newStory.storyBook = "You hide from the enemies."; SetTemp(0); newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 4; } else if (attk == 3) { int attackVal = Player.Backstab(monster); newStory.storyBook = "You attacked a " + monster.name + " for " + attackVal + " damage."; SetTemp(0); newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 2; } else if (attk == 4) { int attackVal = Player.Rend(monster); newStory.storyBook = "You attacked a " + monster.name + " for " + attackVal + " damage."; SetTemp(0); newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 2; } } if (Player1.Class == "priest") { Priest Player = _context.priest.SingleOrDefault(p => p.PlayerId == PlayerId); if (attk == 1) { int attackVal = Player.Attack(monster); attackVal.ToString(); newStory.storyBook = "You attacked a " + monster.name + " and did " + attackVal + " damage."; SetTemp(0); newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 2; } else if (attk == 2) { Player.Holy_Heal(); newStory.storyBook = "You healed yourself"; SetTemp(0); newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 4; } else if (attk == 3) { int attackVal = Player.Holy_Light(monster); newStory.storyBook = "You attacked a " + monster.name + " for " + attackVal + " damage"; SetTemp(0); newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 2; } else if (attk == 4) { int attackVal = Player.Smight(monster); newStory.storyBook = "You attacked a " + monster.name + " for " + attackVal + " damage"; SetTemp(0); newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 2; } } _context.Add(newStory); _context.SaveChanges(); if (monster.health <= 0) { monster.health = 0; monster.life = false; newStory2.storyBook = "You killed a " + monster.name; SetTemp(-10); newStory2.created_at = DateTime.Now; newStory2.PlayerId = PlayerId; newStory2.flag = 2; _context.Add(newStory2); _context.SaveChanges(); } List <Enemies> enemyCount = _context.enemies.Where(m => m.EncountersId == enconId && m.life == true).ToList(); if (enemyCount.Count() > 0) { return(RedirectToAction("EnemiesTurn")); } int level = (int)HttpContext.Session.GetInt32("Level"); level++; HttpContext.Session.SetInt32("Level", level); return(RedirectToAction("firstEncounter")); }
public void NinjaNoInject() { //Arrange Weapon weapon; Warrior warrior; string target; //Act weapon = new Sword(); warrior = new Ninja(weapon); //Dependency Ninja gets sword target = "target"; //Assert Assert.IsInstanceOfType(warrior, typeof(Warrior)); Assert.IsInstanceOfType(warrior, typeof(Ninja)); Assert.IsInstanceOfType(warrior.Weapon, typeof(Sword)); Assert.AreEqual($"{warrior.ToString()} uses {warrior.Weapon.Name} on {target}.", warrior.Attack(target)); }