Example #1
0
 public override void Enter()
 {
     if (_stayTime > 0)
     {
         _enemy.PlayAnimation(GetID);
     }
 }
Example #2
0
 public override void Enter()
 {
     if (_enemy.Attackable)
     {
         _enemy.PlayAnimation(GetID);
         _currentTime     = 0;
         _animationLength = _enemy.GetAnimationLength();
     }
     else
     {
         _enemy.SetState("AttackIdle");
     }
 }
Example #3
0
 public override void Enter()
 {
     _target = _enemy._wayPoints[_enemy.PointIndex];
     _enemy.PlayAnimation(GetID);
 }
Example #4
0
 public override void Enter()
 {
     _target = _enemy.GetPlayer.transform;
     _enemy.PlayAnimation("Move");
 }
Example #5
0
 public override void Enter()
 {
     _enemy.PlayAnimation(GetID);
 }